Tiffany Y. Tang
 

Assistant Professor

 

Chair, Computer Science Program, Wenzhou-Kean University

Founding Director of the WKU Autism Research Network

Director, Media Lab
Wenzhou, Zhejiang, China
yatang@kean.edu

My recent research focuses on affective computing, sensing and wearable technologies for children with Autism Spectrum Disorder (ASD) and other special needs, human factors for smart recommendations, pedagogical usability of educational social software, artificial intelligence in education.

My Research on Technology + Autism in China

I now have been focusing my research on enabling technology intervention for Children with Autism in China. In May 2015, I initiated and founded the citys first research network on autism aiming not only on the development of technology-enabled applications/devices on autism but more importantly at present raising global awareness on autism and autism research in China; in less than one year, we have presented our research at ACM IDC 16, HCII 2016, ACM UBicomp 15. You can find more information on our research and our papers here. We have established research collaborations with researchers from China (Nanjing University), the United States (Kean University and Clemson University), United Kingdom (University of Dundee), and Hong Kong (the Hong Kong Polytechnic University). You can find more information on our research and our papers here.

Most of the research we have been conducting in the CS Playground and the Media Lab involve mainly undergraduates (as our department does not have a graduate program). Our recent project on personalized user profile construction based eye-gaze data for children with ASD is funded by the Science and Technology Bureau at Wenzhou City.

One of the graduated students who have been working with us along this research avenue, Relic Yongfu Wang, is now pursuing a Masters Degree at Northwestern University. I am now co-supervising a PhD student from the Hong Kong Polytechnic University on applying Big Data and Internet-of-Things (IoT) technologies to enable automatic autism diagnosis. An undergraduate student from Cornell University is also collaborating with us. Details can be found later on these on-going projects.

In April 2016, another faculty, Dr. Pinata Winoto supervised a team of freshmen to develop a collaborative puzzle game to train Chinese children with autism joint attention skills; the application won a third prize at the prestigious Microsoft ImagineCup 2016, China. You can find the newsletter including a short description of their application here.

I also chair the Vice Chancellor's Advisory Committee for Research Support at WKU which helped launched the first WKU Student Partnering with Faculty Research Program (SpF).

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Research   Research on Technology+Autism in China  Teaching  Student Achievements   

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Selected Recent Publications     All publications   Publications on Autism+Technology in China

Book Chapters:

1.     T. Y. Tang. (2016). Information Revelation for Better or Worse Recommendation: Understanding Chinese Users Privacy Attitudes and Practices. WAIM 2015 International Workshops: HENA, HRSUNE, Qingdao, China, June 8-10, 2015, Revised Selected Papers, LNCS_9391, pp. 100-112. Springer.

2.     P. Winoto and T. Y. Tang. (2015). From Market Place to Collusion Detection: Case Studies of Gamification in Education. Gamification in Education and Business, Torsten Reiners & Lincoln C. Wood (Eds.), pp.277-290. Springer.

3.     P. Winoto and T. Tang (2014). The Ethics of a Recommendation System. In Web-Age Information Management: WAIM 2014 International Workshops: BigEM, HardBD, DaNoS, HRSUNE, BIDASYS (Chen, Y., Balke, W.-T., Xu, J., Xu, W., Jin, P., Lin, X., Tang, T., Hwang, E. (Eds.)), LNCS 8597, pp.287-298. Springer.

4.     T. Tang, P. Winoto and Z. Ye (2014). Geographical Information in a Multi-Domain Recommender System. In Web-Age Information Management: WAIM 2014 International Workshops: BigEM, HardBD, DaNoS, HRSUNE, BIDASYS (Chen, Y., Balke, W.-T., Xu, J., Xu, W., Jin, P., Lin, X., Tang, T., Hwang, E. (Eds.)), LNCS 8597, pp. 315-321. Springer.

Journal Papers:

1.     (NEW). T. Tang, M. Falzarano, and P. A. Morreale. (2017). Assessment of the utility of gesture-based application for the engagement of Chinese children with autism. Accepted. Universal Access in the Information Society, Springer. (SCIE-indexed).

2.   (NEW). P. Winoto and T. Tang. (2017). Training Joint Attention Skills and Facilitating Proactive Interactions in Children with Autism Spectrum Disorder: a Loosely-Coupled Collaborative Tabletop-based Application in a Chinese Special Education Classroom. Accepted with minor changes, Journal of Educational Computing Research, SAGE. (SCIE-indexed).

3.     T. Tang and O. Santos. (2016). Introduction to the Special Issue on Human Aspects of Making Recommendations in Social and Ubiquitous Networking Environments. New Review of Hypermedia and Multimedia. Volume 22, Issue 1-2, 2016:1-5. (SCI-E Indexed).

4.     T. Tang and P. Winoto (2016). I should not recommend it to you even if you will like it: the ethics of recommender systems. New Review of Hypermedia and Multimedia. Volume 22, Issue 1-2, 2016:111-138.  (SCI-E Indexed).

5.     T. Y. Tang, B. K. Daniel, and C. Romero (2015). Recommender systems in social and online learning environments. Expert Systems, 32(2): 261-263. Wiley. (SCI-E indexed).

6.     T. Y. Tang, P. Winoto and H. Leung. (2014). A usability study of an educational groupware system: Supporting awareness for collaboration. Special Issue on Group Awareness in Collaborative Social Learning Environments. Journal of Educational Computing Research, 50(3), 381-404. SAGE Publishing Company, (SSCI indexed).

7.    T. Y. Tang and T. Engelmann (2014). Introduction to the Special Issue on Group Awareness in Collaborative Social Learning Environments. Special Issue on Group Awareness in Collaborative Social Learning Environments. Journal of Educational Computing Research, 50(3), 345-348. SAGE Publishing Company, (SSCI indexed).

Peer-reviewed conference papers:

1.               (NEW) P. Winoto and T. Tang. (2017). A multi-user tabletop application to train children with autism social attention coordination skills without forcing eye-gaze following. To appear in ACM IDC 2017, Stanford University, June 27-30, 2017.

2.               (NEW) T. Tang, P. Winoto and G.X. Chen. (2017). Emotion recognition via face tracking with RealSense 3D camera for children with autism. To appear in ACM IDC 2017, Stanford University, June 27-30, 2017.

3.               (NEW) P. Winoto, T. Tang and A. Guan. (2017). On activing sharing ad responses to joint attention bids by children with autism in a loosely coupled collaborative play environment. To appear in ACM IDC 2017, Stanford University, June 27-30, 2017.

4.               (NEW) P. Winoto, T. Tang, L. Z. Huang and C. P. Chen. (2017). Thinking in Pictures: Performance of Chinese Children with Autism on Math Learning through Eye-Tracking Technology. To appear in Proc. of 2017 Human-Computer Interaction International Conference (HCII2017). Springer.

5.               (NEW) T. Tang, L. Lew. (2017). Beyond EFL Writing Anxiety: Tapping into the Individual Emotionality of Proficient EFL Writers through Semi-Structured Analysis and Wearable Sensing Technology. To appear in Proc. of 2017 Human-Computer Interaction International Conference (HCII2017). Springer.

6.               (NEW) T. Tang, Y. Wang and G.X. Chen. (2017). The Sum of All Our Feelings: Sentimental Analysis on Chinese Autism Sites. To appear in Proc. of 2017 Human-Computer Interaction International Conference (HCII2017). Springer.

7.               (NEW) T. Tang, X. H. Zhou. (2017). On Modeling the Evolving Emotion on Literature. To appear, In Proc. of 20167 Human-Computer Interaction International Conference (HCII2017). Springer.

8.               (NEW) Y. He and T. Tang. (2017). The Effect of Emotion in an Ultimatum Game: the Bio-Feedback Evidence. To appear, In Proc. of 20167 Human-Computer Interaction International Conference (HCII2017). Springer. Short paper.

9.               T. Tang. (2016). Helping Neuro-typical Individuals to Read the Emotion of Children with Autism Spectrum Disorder: an Internet-of-Things Approach. In Proc. of the 15th ACM Interaction Design and Children Conference (ACM IDC2016), pp.666-671. ACM Press.

10.            P. Winoto, T. Tang, A. Guan. (2016) I will Help You Pass the Puzzle Piece to Your Partner if This is What You Want Me to: The Design of Collaborative Puzzle Games to Train Chinese Children with Autism Spectrum Disorder Joint Attention Skills. In Proc. of the 15th ACM Interaction Design and Children Conference (ACM IDC2016), pp. 601-606. ACM Press.

11.            T. Tang and D. Flatla. (2016) Autism Awareness and Technology-Based Intervention Research in China: the Good, the Bad, and the Challenging. In Proc. of Workshop on Autism and Technology - Beyond Assistance & Intervention, in conjunction with the 34th ACM International Conference on Human Factors in Computing Systems (CHI2016), San Jose, CA, USA.

12.            T. Tang, M. He, V. Cao. (2016). One Doesnt Fit All: A Comparative Study of Various Finger Gesture Interaction Methods. In Proc. of 2016 Human-Computer Interaction International Conference (HCII2016), pp. 88-97. Springer.

13.            P. Winoto and T. Tang (2015) Sensory Substitution to Enable the Visually Impaired to Play an Affordable Wearable Mobile Game. In Proc. of ACM UbiComp/ISWC15, Adjunt, ACM Press, pp. 193-196.

14.             T. Tang, M. Falzarano, and P. A. Morreale. (2016). Engaging Chinese Children with Autism to Interact with Portable Hand- and Finger-Gesture Based Applications: Experiment and Reflections. In Proc. of 2016 Human-Computer Interaction International Conference (HCII2016), pp. 562-572. Springer.

15.             T. Y. Tang, R. Y. Wang, Y. You, L. Z. Huang and C. P. Chen. (2015). Supporting Collaborative Play via an Affordable Touching + Singing Plant for Children with Autism in China. In Proc. of ACM UbiComp/ISWC 15, Adjunt, ACM Press, pp.373-376.

16.            T. Y. Tang and R. Y. Wang (2015). Alone Together: Multiplayer Online Ball Passing using Kinects --- an Experimental Study. In Proc. of ACM CSCW 2015, ACM Press, pp. 187-190.

17.            T. Y. Tang, P. Winoto and R. Y. Wang. (2015). Alone Together: A Multiplayer Augmented Reality Online Ball Passing Game. In Proc. of ACM CSCW 2015, ACM Press, pp.37-40.

18.            T. Y. Tang, P. Winoto and R. Y. Wang (2015). Having Fun Over a Distance: Supporting Multiplayer Online Ball Passing Using Multiple Sets of Kinect. In Proc. of ACM CHI 2015, ACM Press, pp. 1187-1192.

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Our Students Recent Achievements (considering the fact that our university (and department) is only 4 years old!!):

1. (NEW) The 3rd prize in the annual Microsoft Imagine Cup 2016 (World Citizenship category) in China, after two rounds of fierce competition from teams from other top Chinese universities. The faculty adviser is Dr. Pinata Winoto, two freshmen are Odd Aonan Guan and Will Fangzhou Ye. The team, W0!, developed a collaborative puzzle game with both tablet and large-screen tabletop versions to train children with autism joint attention skills.

2. The 3rd prize, 2014 Microsoft National Kinect for Windows Competition. More than 10 months hard works, two teams entered second round, then the semi-final.  and final of the competition, and one grabbed the third prize (Relic YongfuWang and Candice YuanChen). Also congratulations to Hui Yuhui, Yicheng Wang their hard-works. It is a long and very valuable journey for us all.

Our students were featured in the news! We were also featured in our newsletter.

3.     The 2nd prize, 2014 Microsoft Kinect for Windows v2 All-Night Hackathon, Beijing. Team members: Christine PiaoChen, Leila Zeqiang Huang, Will Yicheng Wang.

4.     The 3rd prize, 2014 Microsoft Kinect for Windows v2 All-Night Hackathon, Beijing. Team Members; Relic YongfuWang, Matthew Lijun Pan, Tina Xiaoting Fu.

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Professional Activities/Services (Recent):

(Invited) Co-chair, Conference track on User-Centered Decision Support Systems in the IoT Era, 20th Pacific Asia Conference on Information Systems (PACIS 2016), June 27-July 1, 2016, Chiayi, Taiwan.

Co-Editor of the Special Issue on the Human Aspects of Making Recommendations in Social and Ubiquitous Networking Environments in New Review of Hypermedia and Multimedia (SCI-E indexed).

Co-Chair of the Workshop on the Human and Social Aspects of Making Recommendations in the Emerging Social Networking Environments at the 2013 Pacific Asia Conference on Information systems (PACIS).

Co-Editor of the Special Issue on: Recommender Systems and Group Awareness in Collaborative Social Learning Environments, Journal of Educational Computing Research, (SSCI indexed).

Co-Editor of the Special Issue on: Recommender systems for and in social and online learning environments, Expert Systems: The Journal of Knowledge Engineering (SCIE indexed).

Co-Chair, Workshop and Interactive Tutorial on Wearable Computing + Networked Sensor: Opportunities and Challenges (WEARSen 2014), in conjunction with the HCI Korea 2015, Seoul, Republic of Korea, December 10-12, 2014.

Co-Chair, Workshop on 2ND Wearable Computing + Networked Sensor: Opportunities and Challenges (WEARSen 2015), in conjunction with the 10th IEEE International Conference on Intelligent Sensors, Sensor Networks and Information Processing (IEEE ISSNIP 2015), Singapore, April 7-9, 2015.

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I am an ACM member.

I developed educational materials for Education and Manpower Bureau (EMB) of Hong Kong on Human Factors in Software Design and Web Accessibility.